. . . . . . . . . . . . . . . . "Adventure"@cs . . . . . . "15025"^^ . . . . . . . . . . . . . . . "adventura"@cs . . . . "adventure hra"@cs . . "adventur"@cs . . . . . . . . . . . . . . . "adventuru"@cs . "16156613"^^ . . . "cestovn\u00ED kancel\u00E1\u0159i"@cs . . . . "adventu\u0159e"@cs . "adventurou"@cs . "adventur\u00E1ch"@cs . . . "cestovn\u00ED kancel\u00E1\u0159"@cs . . . . . . . . . . . "Adventura je druh po\u010D\u00EDta\u010Dov\u00E9 hry, ve kter\u00E9 hlavn\u00ED hrdina (nemus\u00ED b\u00FDt jeden p\u0159.: Day of the Tentacle (DOTT), Broken Sword, The Dig\u2026) \u0159e\u0161\u00ED rozli\u010Dn\u00E9 \u00FAkoly (tzv. questy \u2013 z angl. slova posl\u00E1n\u00ED). Hr\u00E1\u010D postupuje 'klikat\u00FDm' p\u0159\u00EDb\u011Bhem k vzd\u00E1len\u00E9mu c\u00EDli, p\u0159i\u010Dem\u017E je kladen d\u016Fraz na mnohost \u0159e\u0161en\u00ED z\u00E1pletek a h\u00E1danek.Adventura (z angl. adventure) je \u017E\u00E1nr, kter\u00FD je rozvl\u00E1\u010Dn\u00FD a p\u0159\u00EDb\u011Bhov\u011B b\u00FDv\u00E1 zaj\u00EDmav\u00FD a spletit\u00FD, nebo\u0165 h\u00E1danky a p\u0159\u00EDb\u011Bh v tomto \u017E\u00E1nru podmi\u0148uj\u00ED z\u00E1bavu. Strukturn\u011B je vyty\u010Den tzv."@cs . . "adventury"@cs . . . . . "6813"^^ . "adventurn\u00EDmi"@cs . . . . . . . . . . . . "grafick\u00E9 adventury"@cs . "sportovn\u00ED adventura"@cs . "104"^^ . "adventurn\u00ED"@cs . . . . . . "adventure her"@cs . . . "Adventura je druh po\u010D\u00EDta\u010Dov\u00E9 hry, ve kter\u00E9 hlavn\u00ED hrdina (nemus\u00ED b\u00FDt jeden p\u0159.: Day of the Tentacle (DOTT), Broken Sword, The Dig\u2026) \u0159e\u0161\u00ED rozli\u010Dn\u00E9 \u00FAkoly (tzv. questy \u2013 z angl. slova posl\u00E1n\u00ED). Hr\u00E1\u010D postupuje 'klikat\u00FDm' p\u0159\u00EDb\u011Bhem k vzd\u00E1len\u00E9mu c\u00EDli, p\u0159i\u010Dem\u017E je kladen d\u016Fraz na mnohost \u0159e\u0161en\u00ED z\u00E1pletek a h\u00E1danek.Adventura (z angl. adventure) je \u017E\u00E1nr, kter\u00FD je rozvl\u00E1\u010Dn\u00FD a p\u0159\u00EDb\u011Bhov\u011B b\u00FDv\u00E1 zaj\u00EDmav\u00FD a spletit\u00FD, nebo\u0165 h\u00E1danky a p\u0159\u00EDb\u011Bh v tomto \u017E\u00E1nru podmi\u0148uj\u00ED z\u00E1bavu. Strukturn\u011B je vyty\u010Den tzv. 'Main Quest' (hlavn\u00ED c\u00EDl/\u00FAkol), kter\u00FD rozprost\u0159e onu klikatici quest\u016F, po kter\u00FDch se hr\u00E1\u010D propracov\u00E1v\u00E1 u\u017Eit\u00EDm zejm\u00E9na sv\u00E9 fantazie a logick\u00E9ho my\u0161len\u00ED (skrze tzv. adventuroidn\u00ED prvky) k napln\u011Bn\u00ED hlavn\u00EDho c\u00EDle. Tedy spln\u011Bn\u00ED hlavn\u00EDho c\u00EDle m\u00E1 b\u00FDt n\u00E1padit\u00FDm zadostiu\u010Din\u011Bn\u00EDm za virtu\u00E1ln\u00ED pat\u00E1lie zp\u016Fsoben\u00E9 hlavn\u00EDmu hrdinovi. Na z\u00E1v\u011Br hry b\u00FDv\u00E1 tradi\u010Dn\u011B prom\u00EDtnuta anima\u010Dn\u00ED sekvence. Mnoh\u00E9 vydan\u00E9 tituly v tomto \u017E\u00E1nru maj\u00ED pov\u00EDcero podobn\u00FDch animac\u00ED, ty pak o\u017Eivuj\u00ED jednotliv\u00E9 (zejm\u00E9na n\u00E1ro\u010Dn\u00E9) \u010D\u00E1sti hry ji\u017E b\u011Bhem hr\u00E1\u010Dova postupu.N\u011Bkter\u00E9 vydan\u00E9 tituly maj\u00ED sv\u00E1 pokra\u010Dov\u00E1n\u00ED, a tak vznikly s\u00E9rie.I \u0159ada her jin\u00FDch \u017E\u00E1nr\u016F h\u00FD\u0159\u00ED adventuroidn\u00EDmi prvky (zejm. RPG hry).Relativn\u011B mlad\u0161\u00ED vydan\u00E9 tituly postr\u00E1daj\u00ED koncepci z\u00E1kladn\u00EDch pokyn\u016F (def. viz n\u00ED\u017Ee) a up\u0159ednost\u0148uj\u00ED v\u00EDce p\u0159\u00EDjemn\u011Bj\u0161\u00ED metody snadn\u00E9ho identifikov\u00E1n\u00ED a manipulov\u00E1n\u00ED s p\u0159edm\u011Bty (.aj.) ve h\u0159e, tzn. pomoc\u00ED technol. mo\u017Enost\u00ED u\u017Eit\u00E9ho enginu (osv\u00EDcen\u00ED p\u0159edm\u011Btu po styku s kurzorem, zm\u011Bna kurzoru v ruku p\u0159i mo\u017Enosti uchopen\u00ED/sebr\u00E1n\u00ED, u\u017Eit\u00ED animac\u00ED, apod.)."@cs . "Adventura"@cs . "adventure hr\u00E1ch"@cs . . "Adventury"@cs . "Adventura"@cs . . . "adventurn\u00EDm"@cs . . . . . . . "adventure hry"@cs . . . . "adventure"@cs . . . .