. . . . . . . . . . . . "5456"^^ . . . "Paralaxn\u00ED scrolling je jedna z technik v po\u010D\u00EDta\u010Dov\u00E9 grafice, kter\u00E1 simuluje 3D hloubku pohybliv\u00E9ho obrazu ve 2D. Tato technika se pou\u017E\u00EDv\u00E1 ji\u017E od 40. let 20. stolet\u00ED, kdy na\u0161la uplatn\u011Bn\u00ED zejm\u00E9na v animovan\u00E9m filmu. Dal\u0161\u00ED roz\u0161\u00ED\u0159en\u00ED nastalo po\u010D\u00E1tkem 80. let 20. stolet\u00ED v oblasti hern\u00EDho po\u010D\u00EDta\u010Dov\u00E9ho pr\u016Fmyslu. Prvn\u00ED hrou, kter\u00E1 t\u00E9to techniky vyu\u017Eila byl titul Moon Patrol z roku 1982.Paralaxn\u00ED scrolling se v oblasti po\u010D\u00EDta\u010Dov\u00FDch her pou\u017E\u00EDv\u00E1 zejm\u00E9na v \u017E\u00E1nru naz\u00FDvan\u00E9m scrolling shooter. Slovo paralaxa poch\u00E1z\u00ED z \u0159e\u010Dtiny, \u201Escrolling\u201C znamen\u00E1 v angli\u010Dtin\u011B posun."@cs . "13543282"^^ . . . . . "Paralaxn\u00ED scrolling je jedna z technik v po\u010D\u00EDta\u010Dov\u00E9 grafice, kter\u00E1 simuluje 3D hloubku pohybliv\u00E9ho obrazu ve 2D. Tato technika se pou\u017E\u00EDv\u00E1 ji\u017E od 40. let 20. stolet\u00ED, kdy na\u0161la uplatn\u011Bn\u00ED zejm\u00E9na v animovan\u00E9m filmu. Dal\u0161\u00ED roz\u0161\u00ED\u0159en\u00ED nastalo po\u010D\u00E1tkem 80. let 20. stolet\u00ED v oblasti hern\u00EDho po\u010D\u00EDta\u010Dov\u00E9ho pr\u016Fmyslu. Prvn\u00ED hrou, kter\u00E1 t\u00E9to techniky vyu\u017Eila byl titul Moon Patrol z roku 1982.Paralaxn\u00ED scrolling se v oblasti po\u010D\u00EDta\u010Dov\u00FDch her pou\u017E\u00EDv\u00E1 zejm\u00E9na v \u017E\u00E1nru naz\u00FDvan\u00E9m scrolling shooter."@cs . "paralaxn\u00ED scrolling"@cs . . . . . . . "Paralaxn\u00ED scrolling"@cs . . . . "paralaxn\u00EDm posuvem"@cs . "Paralaxn\u00ED scrolling"@cs . . . "45"^^ . . . . . . . . "130165"^^ . . . . . . . . . . .