. . "746849"^^ . . "Swizzling"@cs . "9"^^ . . . "Swizzling (nebo t\u00E9\u017E operace \u010Di oper\u00E1tor swizzle) ozna\u010Duje v po\u010D\u00EDta\u010Dov\u00E9 grafice \u201Ep\u0159eskl\u00E1d\u00E1n\u00ED\u201C jednotliv\u00FDch slo\u017Eek vektoru, p\u0159i\u010Dem\u017E slo\u017Eky se mohou opakovat nebo mohou b\u00FDt vynech\u00E1ny. M\u011Bjme nap\u0159\u00EDklad vektor A = {1, 2, 3, 4}, jeho\u017E slo\u017Eky jsou x, y, z a w v dan\u00E9m po\u0159ad\u00ED. Potom m\u016F\u017Eeme vypo\u010D\u00EDst vektor B = A.wwxy, p\u0159i\u010Dem\u017E v\u00FDsledn\u00FD vektor bude roven B = {4, 4, 1, 2}. Tato operace se \u010Dasto pou\u017E\u00EDv\u00E1 v jazyc\u00EDch pro psan\u00ED shader\u016F (nap\u0159\u00EDklad jazyky GLSL, HLSL nebo Cg)."@cs . . . . "Swizzling (nebo t\u00E9\u017E operace \u010Di oper\u00E1tor swizzle) ozna\u010Duje v po\u010D\u00EDta\u010Dov\u00E9 grafice \u201Ep\u0159eskl\u00E1d\u00E1n\u00ED\u201C jednotliv\u00FDch slo\u017Eek vektoru, p\u0159i\u010Dem\u017E slo\u017Eky se mohou opakovat nebo mohou b\u00FDt vynech\u00E1ny. M\u011Bjme nap\u0159\u00EDklad vektor A = {1, 2, 3, 4}, jeho\u017E slo\u017Eky jsou x, y, z a w v dan\u00E9m po\u0159ad\u00ED. Potom m\u016F\u017Eeme vypo\u010D\u00EDst vektor B = A.wwxy, p\u0159i\u010Dem\u017E v\u00FDsledn\u00FD vektor bude roven B = {4, 4, 1, 2}. Tato operace se \u010Dasto pou\u017E\u00EDv\u00E1 v jazyc\u00EDch pro psan\u00ED shader\u016F (nap\u0159\u00EDklad jazyky GLSL, HLSL nebo Cg)."@cs . "Swizzling"@cs . "swizzle"@cs . . . "7696370"^^ . . "779"^^ . .