. . . . . . "9222"^^ . . "Logo hry"@cs . "1"^^ . "1.2"^^ . . . "t\u0159et\u00ED d\u00EDl t\u00E9to hern\u00ED s\u00E9rie"@cs . . . . . "'''The Elder Scrolls III:''' Morrowind"@cs . . . . . . . . "Morrowind"@cs . . . . . . "1.6.1820 (GotY) (09. 7. 2003)" . . . "The Elder Scrolls III - Morrowind - Text Logo.png"@cs . . . "The Elder Scrolls III: Morrowind"@cs . . . . . "94062"^^ . . "p\u0159edchoz\u00EDm d\u00EDle s\u00E9rie"@cs . "The Elder Scrolls III: Morrowind"@cs . . "The Elder Scrolls III: Morrowind"@cs . . . . . "The Elder Scrolls III: Morrowind"@cs . . . . . . "ESRB \u2013 T"@cs . . . . . . . . . . "PC"@cs . . . . "Microsoft Windows, Xbox"@cs . . . "Morrowindu"@cs . . . . . . . . "The Elder Scrolls III: Morrowind je po\u010D\u00EDta\u010Dov\u00E1 hra RPG \u017E\u00E1nru od spole\u010Dnosti Bethesda Softworks.Jedn\u00E1 se o t\u0159et\u00ED d\u00EDl s\u00E9rie The Elder Scrolls (d\u00E1le jen TES), p\u0159edchoz\u00ED d\u00EDl m\u011Bl podtitul Daggerfall. Hr\u00E1\u010D hraje z 3D pohledu prvn\u00ED osoby, m\u00E1 ale tak\u00E9 mo\u017Enost p\u0159epnout se do pohledu t\u0159et\u00ED osoby.Morrowind je n\u00E1zev provincie temn\u00FDch elf\u016F (jsou naz\u00FDv\u00E1ni Dunme\u0159i, v origin\u00E1le Dark Elves), kde se hra odehr\u00E1v\u00E1. Vyzna\u010Duje se neot\u0159el\u00FDm konceptem tzv."@cs . "22"^^ . "Logo hry" . "--11-22"^^ . . . . . "15482552"^^ . . "1.6"^^ . . "53"^^ . . . . . . "The Elder Scrolls III: Morrowind je po\u010D\u00EDta\u010Dov\u00E1 hra RPG \u017E\u00E1nru od spole\u010Dnosti Bethesda Softworks.Jedn\u00E1 se o t\u0159et\u00ED d\u00EDl s\u00E9rie The Elder Scrolls (d\u00E1le jen TES), p\u0159edchoz\u00ED d\u00EDl m\u011Bl podtitul Daggerfall. Hr\u00E1\u010D hraje z 3D pohledu prvn\u00ED osoby, m\u00E1 ale tak\u00E9 mo\u017Enost p\u0159epnout se do pohledu t\u0159et\u00ED osoby.Morrowind je n\u00E1zev provincie temn\u00FDch elf\u016F (jsou naz\u00FDv\u00E1ni Dunme\u0159i, v origin\u00E1le Dark Elves), kde se hra odehr\u00E1v\u00E1. Vyzna\u010Duje se neot\u0159el\u00FDm konceptem tzv. \u201Eoffline/online-rpg\u201C, tedy m\u00E1 v\u0161echny atributy masivn\u00EDch on-line RPG her, ale p\u0159itom se jedn\u00E1 o hru pro jednoho hr\u00E1\u010De. Mezi tyto prvky MMORPG pat\u0159\u00ED: velk\u00E9 mno\u017Estv\u00ED tzv. quest\u016F (neboli \u00FAkol\u016F, c\u00EDl\u016F, kter\u00E9 postava pln\u00ED za \u00FA\u010Delem zisku a sl\u00E1vy), svoboda v rozs\u00E1hl\u00E9m vymodelovan\u00E9m 3D sv\u011Bt\u011B, voln\u00E1 ruka p\u0159i detailn\u00ED tvorb\u011B charakteru postavy a mnoh\u00E9 dal\u0161\u00ED mo\u017Enosti.S\u00E9rie TES byla nechvaln\u011B proslul\u00E1 chybami, co\u017E zna\u010Dn\u011B znep\u0159\u00EDjem\u0148ovalo z\u00E1\u017Eitek z hran\u00ED, ale Morrowind je v tomto ohledu lep\u0161\u00ED ne\u017E jeho p\u0159edch\u016Fdci. D\u016Fle\u017Eit\u00E9 je i p\u0159id\u00E1n\u00ED edita\u010Dn\u00EDho programu TES: Construction Set, s n\u00EDm\u017E je mo\u017En\u00E9 dotv\u00E1\u0159et pluginy ke h\u0159e; mnoho jich lze st\u00E1hnout i z internetu. S nimi je pak mo\u017En\u00E9 opravit chyby sv\u00E9pomoc\u00ED.M\u016F\u017Eete se p\u0159idat k n\u011Bkolika gild\u00E1m, nap\u0159. k v\u00E1le\u010Dn\u00EDk\u016Fm, m\u00E1g\u016Fm, zlod\u011Bj\u016Fm \u010Di k Temn\u00E9 gild\u011B.Jejich pobo\u010Dky jsou v ka\u017Ed\u00E9m v\u011Bt\u0161\u00EDm m\u011Bst\u011B. Pln\u00EDte pro n\u011B \u00FAkoly a postupujete na \u017Eeb\u0159\u00ED\u010Dc\u00EDch hodnost\u00ED."@cs . . . "1.2.0722 (22. 7. 2002)" . . . "2"^^ . . .